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test0428
2013-12-27 01:35

天堂新增幫玩家加魔法NPC的java寫法!

修改C_NPCAction

// “調查をやめます”
else if (s.equalsIgnoreCase("Z")) {
if (pc.getInventory().consumeItem(41062, 1)) {
htmlid = "orcfbakumo6";
}
}
}
在這加入

複制代碼
1.
2. else if (((L1NpcInstance) obj).getNpcTemplate().get_npcId() == 300015) {
3. //魔術師 by bill00148
4. if (s.equals("request for a6_1")){
5. if (pc.getInventory().checkItem(40308,200)) { //拟似
6. L1ItemInstance item = pc.getWeapon();
7. if(item != null) {
8. pc.sendPackets(new S_ServerMessage(161, item.getLogName(), "$245", "$247"));
9. item.setSkillWeaponEnchant(pc, 12, 1800 * 1000);
10. } else {
11. pc.sendPackets(new S_ServerMessage(79));
12. }
13. pc.sendPackets(new S_SkillSound(pc.getId(), 747));
14. pc.broadcastPacket(new S_SkillSound(pc.getId(), 747));
15. pc.getInventory().consumeItem(40308,200);
16. //htmlid = "";
17. } else {
18. pc.sendPackets(new S_ServerMessage(189));
19. htmlid = "";
20. }
21. }
22. else if (s.equals("request for a6_2")){
23. if (pc.getInventory().checkItem(40308,200)) { //铠甲
24. L1ItemInstance item = pc.getInventory().getItemEquipped((byte)2,(byte)2);
25. if(item != null) {
26. pc.sendPackets(new S_ServerMessage(161, item.getLogName(), "$245", "$247"));
27. item.setSkillArmorEnchant(pc, 21, 1800 * 1000);
28. } else {
29. pc.sendPackets(new S_ServerMessage(79));
30. }
31. pc.sendPackets(new S_SkillSound(pc.getId(), 748));
32. pc.broadcastPacket(new S_SkillSound(pc.getId(), 748));
33. pc.getInventory().consumeItem(40308,200);
34. } else {
35. pc.sendPackets(new S_ServerMessage(189));
36. htmlid = "";
37. }
38. }
39. else if (s.equals("request for a6_3")){
40. if (pc.getInventory().checkItem(40308,1000)) { //通暢
41. pc.getInventory().consumeItem(40308,1000);
42. L1SkillUse l1skilluse = new L1SkillUse();
43. l1skilluse.handleCommands(client.getActiveChar(),
44. L1SkillId.PHYSICAL_ENCHANT_DEX, pc.getId(), pc.getX(), pc.getY(),
45. null, 0, L1SkillUse.TYPE_SPELLSC);
46. } else {
47. htmlid = "";
48. pc.sendPackets(new S_ServerMessage(189));
49. }
50. }
51. else if (s.equals("request for a6_4")){
52. if (pc.getInventory().checkItem(40308,1000)) { //體魄
53. pc.getInventory().consumeItem(40308,1000);
54. L1SkillUse l1skilluse = new L1SkillUse();
55. l1skilluse.handleCommands(client.getActiveChar(),
56. L1SkillId.PHYSICAL_ENCHANT_STR, pc.getId(), pc.getX(), pc.getY(),
57. null, 0, L1SkillUse.TYPE_SPELLSC);
58. } else {
59. htmlid = "";
60. pc.sendPackets(new S_ServerMessage(189));
61. }
62. }
63. else if (s.equals("request for a6_5")){
64. if (pc.getInventory().checkItem(40308,1000)) { //祝福
65. pc.getInventory().consumeItem(40308,1000);
66. L1SkillUse l1skilluse = new L1SkillUse();
67. l1skilluse.handleCommands(client.getActiveChar(),
68. L1SkillId.BLESS_WEAPON, pc.getId(), pc.getX(), pc.getY(),
69. null, 0, L1SkillUse.TYPE_SPELLSC);
70. } else {
71. htmlid = "";
72. pc.sendPackets(new S_ServerMessage(189));
73. }
74. }
75. else if (s.equals("request for a6_6")){
76. if (pc.getInventory().checkItem(40308,20000)) { //靈魂
77. pc.getInventory().consumeItem(40308,20000);
78. L1SkillUse l1skilluse = new L1SkillUse();
79. l1skilluse.handleCommands(client.getActiveChar(),
80. L1SkillId.ADVANCE_SPIRIT, pc.getId(), pc.getX(), pc.getY(),
81. null, 0, L1SkillUse.TYPE_SPELLSC);
82. } else {
83. htmlid = "";
84. pc.sendPackets(new S_ServerMessage(189));
85. }
86. }
87. else if (s.equals("request for a6_8")){ //變黑妖
88. if (pc.getInventory().checkItem(40308,10000)) {
89. pc.getInventory().consumeItem(40308,10000);
90. poly(client, (short)2284);
91. } else {
92. htmlid = "";
93. pc.sendPackets(new S_ServerMessage(189));
94. }
95. }
96. else if (s.equals("request for a6_9")){ //變死騎
97. if (pc.getInventory().checkItem(40308,10000)) {
98. pc.getInventory().consumeItem(40308,10000);
99. poly(client, (short)3784);
100. } else {
101. htmlid = "";
102. pc.sendPackets(new S_ServerMessage(189));
103. }
104. }
105. }
106. //魔術師 end
107.

// ドゥダ-マラ ブカ
else if (((L1NpcInstance) obj).getNpcTemplate().get_npcId() == 71043) {
// “調查をします”
if (s.equalsIgnoreCase("A")) {
L1NpcInstance npc = (L1NpcInstance) obj;

NPC編号自己改一下

大緻上應該沒什麽問題

價錢如果不滿意大大自己修改嘿

修改天神祝福
到核心裡面修改
先找到C_NPCTalk在收尋
//體魄
new L1SkillUse().handleCommands(pc, 42, pc.getId(), pc.getX(), pc.getY(), null, time, L1SkillUse.TYPE_GMBUFF);
//通暢
new L1SkillUse().handleCommands(pc, 26, pc.getId(), pc.getX(), pc.getY(), null, time, L1SkillUse.TYPE_GMBUFF);
//祝福魔法武器
new L1SkillUse().handleCommands(pc, 48, pc.getId(), pc.getX(), pc.getY(), null, time, L1SkillUse.TYPE_GMBUFF);
//鋼鐵防護
new L1SkillUse().handleCommands(pc, 168, pc.getId(), pc.getX(), pc.getY(), null, time, L1SkillUse.TYPE_GMBUFF);
這裡就是改他放魔法的地方

感覺天神祝福5萬太多呢修改核心
在C_NPCTalk裡面的
int time = 3600; <
if(((L1NpcInstance)obj).getMapId() == 4)
{
L1ItemInstance adena = ItemTable.getInstance().createItem(40308);
adena.setCount(pc.getInventory().countItems(40308));
if(adena.getCount() < 50000)
t
{ 這裡作修改 這裡是不到5萬元 會出現以下訊息
pc.sendPackets(new S_SystemMessage("\u91D1\u5E63\u4E0D\u8DB3!\u89815\u842C\u5143\u5537!\u5929\u795E\u795D\u798F\u4E0D\u662F\u5E73\u5E38\u4EBA\u80FD\u6709\u7684!"));
return;
}
pc.getInventory().consumeItem(40308, 50000);
time = 900; 這裡修改



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