DropTable.java(2-1)
找
pstm = con.prepareStatement("select * from droplist");
下面找合適地方新增
int enchantlvl = rs.getInt("enchantlvl");//新增怪物掉落追加強化值 by 80363000
這個改成這樣
L1Drop drop = new L1Drop(mobId, itemId, min, max, chance, enchantlvl);
往下找並新增
int itemId;
int itemCount;
int addCount;
int randomChance;
int enchantlvl;//新增怪物掉落追加強化值 by 80363000
找
if (itemCount > 2000000000) {
itemCount = 2000000000;
}
下面改成
//新增怪物掉落追加強化值 by 80363000
enchantlvl = drop.getEnchantlvl();
// アイテムの生成
item = ItemTable.getInstance().createItem(itemId);
item.setCount(itemCount);
item.setEnchantLevel(enchantlvl);
//新增怪物掉落追加強化值 by 80363000
L1Drop.java(2-2)
找並新增
public class L1Drop {
int _mobId;
int _itemId;
int _min;
int _max;
int _chance;
int _enchantlvl;//新增怪物掉落追加強化值 by 80363000
public L1Drop(int mobId, int itemId, int min, int max, int chance, int enchantlvl) {//新增怪物掉落追加強化值 by 80363000
_mobId = mobId;
_itemId = itemId;
_min = min;
_max = max;
_chance = chance;
_enchantlvl = enchantlvl;//新增怪物掉落追加強化值 by 80363000
最下面
//新增怪物掉落追加強化值 by 80363000
public int getEnchantlvl() {
return _enchantlvl;
}